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Yuv ou rgb cinema davinci resolve color grading
Yuv ou rgb cinema davinci resolve color grading







yuv ou rgb cinema davinci resolve color grading yuv ou rgb cinema davinci resolve color grading

these conversions work with groups of 4 pixels so it's super easy to just play around with 32 bit blocks of data, or put 4 x 30 = 120 bits into 16 bytes ( 15 x 8 = 120 bits + 8 bits of padding for a nice round 16 bytes) With 10 bit per color/element it's possible for software to make lots of optimizations, for example they can pack a pixel into a 32 bit variable ( 3 x 10 bit + 2 bits padding) and it also makes it possible to do much faster conversions between YCbCr 4:4:4 to 4:2:2 or 4:2:0. The quality difference between 10bit and 12bit will be extremely small, but the software will be much slower in general.









Yuv ou rgb cinema davinci resolve color grading